1503 Layout !!link!! — Anno
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: Industrial sections should be located near the waterfront, while residential areas should be further inland to avoid polluting valuable coastal space needed for piers and warehouses.
This "teleportation" trick can be applied to a vast number of production chains, from distilleries to weavers, and should be a core component of any advanced .
: A classic "organic" block often centered around a small garden or gazebo for aesthetic appeal. The Central Plaza (3-2-3) anno 1503 layout
(M = Market, H = Houses, R O A D = optional road for warehouse access)
[Road][Road][Road][Road][Road][Road] [Road][ H ][ H ][ H ][ H ][Road] [Road][ H ][ H ][ H ][ H ][Road] [Road][Road][Road][Road][Road][Road] (H = House) Use code with caution. Layout Specifications 24 to 32 houses arranged in paired rows.
Surround each block with a single dirt or stone road. This public link is valid for 7 days
Roads cost maintenance. Do not surround every single house with roads. Houses only need to touch a road on one side.
To get 100% efficiency out of your Grain, Cattle, or Sheep farms, you must optimize field placement around the main building.
: Place a food stall and salt stall; these are the "shops" where residents buy goods to generate your tax income. Can’t copy the link right now
Unlike later titles where goods seamlessly teleport to houses via an abstract fulfillment bar, Anno 1503 requires physical or close spatial access to market stalls. Your main Marketplaces deploy small stalls to distribute food, cloth, and luxury items. Your layouts must leave open tiles adjacent to Marketplaces so these stalls can spawn without blocking roads. The Road Connectivity Rule
Fire Stations and Doctors can easily access any house from the perimeter or central access roads. The Ideal 10x10 Block Blueprint
Themes Carved in Stone and Salt