Since the above script runs on the client, you need a RemoteEvent to communicate with the server:
Instantly find players by typing partial names.
scripting community, "FE" (Filtering Enabled) refers to the standard security protocol where client-side changes don't automatically replicate to the server fe kick ban player gui script op roblox exclusive
When you exploit, your executor injects code into your client . But a serverside script is injected directly into the game's server . This is the holy grail of Roblox exploits. If you have a serverside, Filtering Enabled means nothing to you. You are the server.
Use Roblox's DataStore to save ban information or implement the official BanAPI, which handles persistence automatically. Since the above script runs on the client,
local banEvent = game:GetService("ReplicatedStorage"):WaitForChild("BanEvent")
If a game is secure (all remotes are FilterEnabled and server-side checks are in place), an "FE Kick Script" is nothing more than a visual GUI that does nothing. It creates a button, you click it, and the script fires a remote that the server ignores. This is the holy grail of Roblox exploits
Exploits use custom libraries (like UIListLayout ) to create the visual interface.
The GUI is a standard ScreenGui with TextButtons for each player. When an admin clicks "Kick," the client does kick the player directly. Instead, it sends a signal to the server.
At its core, FilteringEnabled creates a strict separation between the (each player's computer) and the server (the game's central authority). When FE is enabled, scripts running on a player's computer (LocalScripts) cannot directly modify the game world in ways that affect other players.