Steamapi Writeminidump [macOS]

This article covers what this function does, why you should use it, and how to implement it into your game's executable. What is SteamAPI_WriteMiniDump?

Minidumps can occasionally capture snippets of memory containing sensitive info. Steam handles this securely, but be aware of GDPR/privacy regulations if you plan to move these files to your own servers.

#ifdef _WIN32 #include #include #include "steam_api.h" // The custom landing function triggered immediately upon a crash void GameMiniDumpTranslator(unsigned int uExceptionCode, EXCEPTION_POINTERS* pException) // Step A: Provide diagnostic context to the dump file SteamAPI_SetMiniDumpComment("Context: Map=Level3_Boss, Players=1, MemoryFree=2048MB"); // Step B: Write and dispatch the dump out to Valve's servers // Using '104' as our arbitrary internal patch build id SteamAPI_WriteMiniDump(uExceptionCode, pException, 104); // Step C: Terminate gracefully or pass execution depending on setup throw std::runtime_error("Fatal Engine Crash intercepted."); #endif Use code with caution. 2. Initialize the Handler at Runtime

I can provide specific scripts or architectural advice based on your project setup. Share public link SteamAPI WriteMiniDump

The build ID parameter deserves special attention. According to Valve's documentation, it's a custom identifier you can set to track which version of your game generated a particular crash dump. This is distinct from Steam's own build IDs—you can use your internal version number, revision number, or build timestamp.

“Note: Steam Error Reporting is nearing its End‑Of‑Lifetime and only limited support is available.”

SteamAPI_SetMiniDumpComment(szVersionInfo); This article covers what this function does, why

Next, I'll provide a step-by-step guide on how to implement it, including the required function ( MiniDumpFunction ), the use of SteamAPI_SetMiniDumpComment for adding context, and the call to SteamAPI_WriteMiniDump itself.

If you are developing for Steam, make SteamAPI_WriteMiniDump a standard part of your engine's crash handling pipeline.

Create a handler that calls the SteamAPI_WriteMiniDump function. Steam handles this securely, but be aware of

While the exact internal implementation is encapsulated within the Steamworks binaries ( steam_api.dll or steam_api64.dll ), the function is typically declared and invoked with specific parameters to dictate how much information is captured:

( x86 ). Native 64-bit ( x64 ) runtimes require dedicated crash reporting platforms like Google Breakpad or Crashpad. Local Storage Fail-Safe

The function returns true if the mini-dump file was successfully generated, and false otherwise.